Point and click mystery Goetia arrives on Kickstarter
I just can’t get enough of point and click games, so it’ll come as no surprise that I’ve backed the eerie mystery adventure, Goetia, on Kickstarter. Goetia has $1,400 of its $30,000 target, however, with 29 days to go, I’m confident it can reach that.
Goetia is a point-and-click adventure game, where players will have to seek out clues, find objects, and then spend much of their time attempting to figure out how to combine items to progress, no doubt. You just have to love point and click games, right?
However, Goetia has one big difference when compared to other point and click games; you play the part of Abigail, a ghost. Not only can you walk through walls, fly through ceilings, and explore to your heart’s content, you’ll also be able to manipulate objects by possessing them. This reminds me of Ghost Trick that was released for the DS, which I absolutely loved, so naturally I find the premise of Goetia pretty interesting. However, once you possess an object, you can’t pass through walls any more. Solving puzzles can also gain you new ghostly powers, so players should be sure to explore as much as possible and get their brains working as they attempt to solve whatever lies before them.
Goetia is a Victorian mystery with over 90 rooms to explore. The game is created with beautifully detailed 2D graphics and hopes to launch for both PC and Mac. There are five vast and diverse areas for players to discover, as Blackwood Manor is surrounded by ruins, woods, caves, and even an abandoned village. No game would be complete without a suitably themed soundtrack, rather fittingly, Goetia features a progressive-rock and ambient-inspired OST.
Goetia takes place in 1941, war is raging and Blackwood Manor lies abandoned. Abigail’s family is missing, and it is up to Abigail to find out what has happened since her death. Abigail was raised at the end of the 19th century by her father and her governess, the Blackwood family was driven by curiosity and knowledge, and Abigail was no exception. The family’s thirst for knowledge became so great that everything became worth studying, even unusual and controversial sciences. When Abigail died in 1902 she did not realise that she would return 39 years later, with the help of players, Abigail seeks answers to the mysteries in her childhood home and its surroundings.
The team behind Goetia wanted to bring back two things: “the satisfaction you feel when solving a challenging puzzle, plus the excitement of unravelling dark mysteries as you progress through the story”. In addition, they wanted to bring something new to the point and click table. Generally, in point and click games you progress in a pretty linear fashion, from puzzle to puzzle, progressing the storyline as you do so.
In Goetia, the focus of the game is on world exploration. Players are encouraged to roam around, discover places and puzzles, and complete them whenever they like. You can leave a puzzle and return to it later, if you so wish. You can also choose which area of the game you begin in, as well as where you’ll venture to next. Goetia also offers more than one solution to puzzles, as special optional powers will be hidden in the manor and its surroundings for you to unlock. These powers will allow you to do different things, such as see an object owner’s last thoughts and actions when you possess it. Although sometimes this may only give you some insight into the story or characters, other times, it may give you a clue that allows you to discover another way to solve a certain puzzle.
As you are playing as a disembodied ghost, players interact with the world in ways normal characters wouldn’t be able to. Additionally, Goetia drops the standard inventory staple of the genre, as “an intangible ghost doesn’t have a backpack“. Well, that does make sense.
Goetia is being supported by Square Enix Collective. If you want to find out more about Goetia and the team behind it, as well the option of backing the game, you can check out the official Kickstarter page.
SOURCE: Kickstater
